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nexuiz-data_2.5.2.orig.tar.gz

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Filename:nexuiz-data_2.5.2.orig.tar.gz

/nexuiz-data-2.5.2/data/env/hip_inter/README.TXT

UPDATED THE 28TH, REMOVED A FUNKY PLANET

INTERSTELLAR
high res 1024^2 environment map
ships as TGA.


By Jockum Skoglund aka hipshot
hipshot@zfight.com
www.zfight.com
Stockholm, 2005 08 25


Modify however you like, just cred me for my work, maybe link to my page.

/nexuiz-data-2.5.2/readme.html

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
        "http://www.w3.org/TR/2000/REC-xhtml1-20000126/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8" />
<meta name="author" content="Tyler Mulligan of www.detrition.net a.k.a -z- of www.nexuizninjaz.com" />
more»

/nexuiz-data-2.5.2/server/readme.txt

This subdirectory contains scripts and a config file that can be used
to start a dedicated Nexuiz (default) or Nexuiz Havoc server (differs
in movement, weapon and other settings) on linux, mac or windows
systems and also some tools that help with maintaining your server.

You will need to copy the right script into your Nexuiz main
directory, where the normal binaries are.  There are two sc
more»

/nexuiz-data-2.5.2/data/models/desertfactory/objects_wood/newspaper01.ase

*3DSMAX_ASCIIEXPORT	200
*COMMENT	"Generated by Q3Map2 (ydnar) -convert -format ase"
*SCENE	{
	*SC
more»

/nexuiz-data-2.5.2/data/models/desertfactory/objects_wood/newspaper01.map

// entity 0
{
"classname" "worldspawn"
"message" "Created for the Desert Factory map project"
"auth
more»

/nexuiz-data-2.5.2/data/models/desertfactory/objects_wood/newspaper02.ase

*3DSMAX_ASCIIEXPORT	200
*COMMENT	"Generated by Q3Map2 (ydnar) -convert -format ase"
*SCENE	{
	*SC
more»

/nexuiz-data-2.5.2/data/models/desertfactory/objects_wood/newspaper02.map

// entity 0
{
"classname" "worldspawn"
"message" "Created for the Desert Factory map project"
"auth
more»

/nexuiz-data-2.5.2/data/models/desertfactory/objects_wood/newspaper03.ase

*3DSMAX_ASCIIEXPORT	200
*COMMENT	"Generated by Q3Map2 (ydnar) -convert -format ase"
*SCENE	{
	*SC
more»

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