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Tao CLI binding for OpenGL and GLU

The Tao Framework is a collection of bindings and libraries to facilitate cross-platform games-related development utilizing the Mono and .NET platforms.

OpenGL is a vendor-neutral, multi-platform standard for high performance 2D/3D graphics on devices ranging from mobile phones to PCs to Supercomputers. GLU is the OpenGL Utility Library. This is a set of functions to create texture mipmaps from a base image, map coordinates between screen and object space, and draw quadric surfaces and NURBS.

Package version:2.1.svn20090801-9


taoframework (2.1.svn20090801-9) unstable; urgency=low

  * Rebuild against NUnit 2.6

 -- Jo Shields <>  Sun, 27 May 2012 16:53:25 +0100

taoframework (2.1.svn20090801-8) unstable; urgency=low

  * Rebuild with Mono 2.10 for CLR 4.0 transition

 -- Jo Shields <>  Mon, 23 Jan 2012 00:44:32 +0000

taoframework (2.1.svn20090801-7) unstable; urgency=low

  * Re


	* Tao.Sdl - fixed SDL_overlay struct.
	* Tao.Sdl - Added non-CLS compliant methods
	* Tao.Sdl - updated to SDL 1.2.13
	* Tao.Cg - Updated to Cg 2.0
	* Added Tao.FFmpeg, Tao.FreeType, Tao.Platform.X11
	* Fixed uninstall issues with the Windows Installer.
	* Added make build system.
	* Removed prebuild from the build system (still used for GAC functionality).
	* Examples are now O


This package was debianized by Dylan R. E. Moonfire <> on
Fri, 22 Feb 2006 15:48:04 -0600.

It was downloaded from

Upstream Authors: Tao Framework Team and others

Framework copyright:
  Copyright (C) 2003-2007 Tao Framework Team
  Copyright (C) 2004-2005 Vladimir Vukicevic <>

Examples copyright:
  Copyright (c) 2002-2004 Marcus 

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