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Tremulous documentation

This package contains the PDF manual for the Tremulous client and server.

Tremulous is a free, open source game that blends a team based First Person Shooter (FPS) game with elements of a Real Time Strategy (RTS) game. Players can choose from 2 unique races, aliens and humans. Players on both teams are able to build working structures in-game like a Real Time Strategy game. These structures provide many functions, the most important being spawning. The designated builders must ensure there are spawn structures or other players will not be able to rejoin the game after death. Other structures provide automated base defense (to some degree), healing functions and much more...

Player advancement is different depending on which team you are on. As a human, players are rewarded with credits for each alien kill. These credits may be used to purchase new weapons and upgrades from the "Armoury". The alien team advances quite differently. Upon killing a human foe, the alien is able to evolve into a new class. The more kills gained the more powerful the classes available.

The overall objective behind Tremulous is to eliminate the opposing team. This is achieved by not only killing the opposing players but also removing their ability to respawn by destroying their spawn structures.

Package version:1.1.0-8~squeeze1


tremulous (1.1.0-6) unstable; urgency=medium

  This version of Tremulous is based on an older version of the Quake III
  Arena engine, which has no protection against malicious bytecode programs.
  It is not safe or secure when used with untrusted PK3 files.

  As a result, the Debian version of Tremulous no longer allows automatic
  downloading of PK3 files from game servers. The "Auto Download"


tremulous (1.1.0-8~squeeze1) stable; urgency=low

  * Stable update, incorporating a security fix from unstable

 -- Simon McVittie <>  Thu, 29 Mar 2012 20:40:49 +0100

tremulous (1.1.0-8) unstable; urgency=medium

  * Backport ioquake3 r1762, r1763, r1898 to rate-limit getstatus and
    rcon connectionless packets, to avoid their use for traffic amplification.
    CVE-2010-5077 (Cl



    Feature/balance changes
    * Quick fullscreen changes
    * Fancy autocompletion
    * Client now sleeps when inactive
    * Persistent console history
    * Increase boost time to 30 seconds from 20 seconds
    * Lcannon now has a minimum charge value
    * Flamer damage down to 20 from 31
    * Zap repeat rate down to 1500ms from 2000ms
    * Knockba


This package was debianized by Damien Laniel <> on
Wed, 19 Apr 2006 21:42:53 +0

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