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High performance realtime 3D engine (API documentation)

The Irrlicht Engine is an open source completely cross-platform 3D engine. It has support for OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.

This package contains the API documentation and examples.

Package version:1.7.3+dfsg1-4


Linux Users: There are some tools at the web for reading .chm files (try
You can find a html version of this documentation at


irrlicht (1.7.3+dfsg1-4) unstable; urgency=medium

  * Add debian/patches/soname-fixes.diff to fix soname issues (soname isn't
    supposed to change), add corresponding shlibs file. (Closes: #675929)
  * Remove lintian override.

 -- Vincent Cheng <>  Mon, 04 Jun 2012 01:13:59 -0700

irrlicht (1.7.3+dfsg1-3) unstable; urgency=low

  * Add debian/patches/fix-hurd-ftbfs.patch 


Changes in 1.7.3 (20.02.2012)

 - GUIEditor attributes have now scrollbar to be editable

 - Remove warning when compiling line2d::intersectWith with other types than f32.
 - Document that triangle3d::isPointInside should not be used with int's.

 - triangle3d::isPointInsideFast handles 'on-border' cases now consistently.
 - Some more editbox fixes

 - Harden Linux joystick usage, 


This package was debianized by Christoph Egger <> on
Fri, 10 Apr 2009 11:3

Browse inside libirrlicht-doc_1.7.3+dfsg1-4_all.deb

         [DIR]DEBIAN/ (2)  65535+ mirrors
         [DIR]usr/ (1)  65535+ mirrors

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