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Python Bindings for the 2D Physics Engine Box2D - documentation

2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.

This package contains documentation and example files for the Python bindings for Box2D.

Package version:2.0.2+svn20100109.244-1


Python Box2D Bindings -- 2D Physics Library

What is it?

pyBox2D is a 2D physics library for your games and simulation. It's based on the
Box2D library, written in C++. It supports several shape types (circle, polygon,
thin line segments), quite a few joint types (revolute, prismatic, etc.), and 
even controllers (buoyancy, gravity, etc


This is the GUI module from Phil's pyGame Utilities:


python-box2d (2.0.2+svn20100109.244-1) unstable; urgency=low

  * Initial release. Closes: 524710.

 -- Luke Faraone <>  Sun, 04 Jul 2010 15:01:24 -0700


Name: python

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