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2d dogfight game in the tradition of 'Biplanes' and 'BIP'

Airstrike is a 2d dogfight game in the tradition of the Intellivision and Amiga games 'Biplanes' and 'BIP'. It features a robust physics engine and several other extensions of the original games. It is currently 0-2 player only, but will hopefully have network play and some more advanced computer controlled enemies in the future. The graphics have been created using the Povray raytracer, and should be easy to extend and modify.

This package contains the architecture-independent data files.

Package version:0.99+1.0pre6a-5


airstrike (0.99+1.0pre6a-5) unstable; urgency=low

  * Team upload.

  [ Paul Wise ]
  * Add a watch file
  * Removed mention of network play from description
    (Closes: #594665) (LP: #602703)

  [ Ansgar Burchardt ]
  * Use source format 3.0 (quilt).
  * Add -lm to fix FTBFS with binutils-gold.  Thanks to Ilya Barygin for the
    patch. (Closes: #553647)
  * Bump Standards-Version to 3.9.1 (no 


                Removed the last idiv from bitmask.c. It should
		now be marginally faster.
		Cleanups and fixes everywhere.
		Added a font_t struct, which enables us to use
		several bitmap fonts in the game. Created small
		Modified smoke.pov a little to start slight larger than
		a small dot. This looks better with the cannon etc.
		Fixed refcounting bug so 


This package was debianized by Sven Velt <> on
09, 08 Oct 2003 09:12:39 +0200.

Today, the current maintainer is the Debian Games Team.

It was downloaded from

Upstream Authors: Ulf Ektröm, Peter Eismann, Eero Tamminen, Alessandro Giusti

Copyright (C) 2002 Ulf Ekström


   This p

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