2d dogfight game in the tradition of 'Biplanes' and 'BIP'
Airstrike is a 2d dogfight game in the tradition of the Intellivision and
Amiga games 'Biplanes' and 'BIP'. It features a robust physics engine and
several other extensions of the original games. It is currently 0-2 player
only, but will hopefully have network play and some more advanced computer
controlled enemies in the future. The graphics have been created using the
Povray raytracer, and should be easy to extend and modify.
This package contains the architecture-independent data files.
airstrike (0.99+1.0pre6a-5) unstable; urgency=low
* Team upload.
[ Paul Wise ]
* Add a watch file
* Removed mention of network play from description
(Closes: #594665) (LP: #602703)
[ Ansgar Burchardt ]
* Use source format 3.0 (quilt).
* Add -lm to fix FTBFS with binutils-gold. Thanks to Ilya Barygin for the
patch. (Closes: #553647)
* Bump Standards-Version to 3.9.1 (no
Removed the last idiv from bitmask.c. It should
now be marginally faster.
Cleanups and fixes everywhere.
Added a font_t struct, which enables us to use
several bitmap fonts in the game. Created small
Modified smoke.pov a little to start slight larger than
a small dot. This looks better with the cannon etc.
Fixed refcounting bug so
This package was debianized by Sven Velt <firstname.lastname@example.org> on
09, 08 Oct 2003 09:12:39 +0200.
Today, the current maintainer is the Debian Games Team.
It was downloaded from http://icculus.org/airstrike/
Upstream Authors: Ulf Ektröm, Peter Eismann, Eero Tamminen, Alessandro Giusti
Copyright (C) 2002 Ulf Ekström
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