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Rather than building a very abstract, robust game engine, the goal of this project is to build several real games and harvest an engine from the common, reusable code. The first game, in progress, is a fantasy dungeon crawl.
Flare uses simple file formats (INI style config files) for most of the game data, allowing anyone to easily modify game contents. Open formats are preferred (png, ogg). The game code is C++.
This package contains the data files.
To generate the appropriate .pot files, you need to run the following commands from the languages directory: xgettext --keyword=get -o engine.pot ../../../src/*.cpp ./xgettext.py To update existing .po files, you need to run the following command from the languages directory: msgmerge -U <name_of_.po_file> <name_of_.pot_file>
flare (0.15.1-1) unstable; urgency=low [ Jan-Hendrik Peters <firstname.lastname@example.org> ] * New upstream release (Closes: #646455) - Imported Upstream version 0.15.1 [76cb190] * Added new build dependency: libsdl-ttf2.0-dev [ Manuel A. Fernandez Montecelo <email@example.com> ] * Remove stuff in debian/ now present upstream: - flare.desktop (now in distribution/flare.desktop.in) more»
Format: http://dep.debian.net/deps/dep5 Upstream-Name: flare Upstream-Contact: http://clintbellanger.net/rpg, firstname.lastname@example.org Source: https://github.com/clintbellanger/flare Comment: According to README: Most of Flare is Copyright 2011 Clint Bellanger. Contributors retain copyrights to their original contributions. . All of Flare's source code is released under the GNU GPL version 3. more»