Civilization turn based strategy game (game data)
Freeciv is a free clone of the turn based strategy game Civilization.
In this game, each player becomes leader of a civilisation, fighting to
obtain the ultimate goal: the extinction of all other civilisations.
These are the common data files for Freeciv.
THE FREECIV AI
Contacting the current AI developers
Long-term AI development goals
Estimation of profit from a military operation
Selecting military units
Things that needs to be fixed
The Freeciv AI is widely recognized as bei
freeciv for Debian
Changing the look of GTK clients:
To change the look of many of the widgets in the GTK2 client, you can use a
customized ~/.freeciv.rc-2.0 file. Freeciv will also look for
~/.freeciv.rc-2.0.$LANG if you have a locale set in your environment.
You'll find a sample file in /usr/share/games/freeciv/freeciv.rc-2.0.
Note that this file isn't a global configurati
An agent is a piece of code which is responsible for a certain
area. An agent will be given a specification by the user of the agent
and a set of objects which the agent can controll (the production
queue of a city, a city, a unit, a set of units or the whole
empire). The user can be a human player or another part of the code
including another agent. There is no extra interacti
Each client player has an attribute block and the server a
Citizen Governor (aka Citizen Management Agent, or CMA)
The effects.ruleset file contains all effects in play in a Freeciv scenario.
They have the followin
Freeciv Theme and Widget Layer
Browse inside freeciv-data_2.2.1-1_all.deb
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