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Features of the game include random storyline generation, richly detailed character generation, complex NPC interaction, and of course over 150 different mechanical designs ranging from jet fighters to giant robots to city-smashing tanks.
These are the common files for gearhead.
gearhead (1.100-2) unstable; urgency=low * Standards-Version: 3.8.4 (no changes necessary) * Build with fpc -g. (Closes: #436966) * Switch to dpkg-source 3.0 (quilt) format * Safeguard against SelectTarget setting Weapon as Nil in AimThatAttack in pcaction.pp. (Closes: #551882) * Use LongInts in thrust calculations in movement.pp. (Closes: #412964) * Patches from the SVN: * Fi more»
1.100 February 11 2007 - One new thinwall added - Many major NPCs now have correct portraits - All bmp's are now png's, removed 8-bit png's - Retrofitted NPC weapon selector from GH2 (aibrain.pp) - Added "ADVANCEDCOLORS" config switch to activate theoretical color swap (sdlgfx.pp) - Applied xterm boxdrawing patch (xterm-boxdrawing/crt.pp.diff) 1.021 February 5 2007 - Removed possibly bug more»
This package was debianized by Kari Pahula <firstname.lastname@example.org> on Sat, 26 Nov 2005 04:14:00 +0200. It was downloaded from http://gearhead.roguelikedevelopment.org/ Copyright: 2002-2007 Joseph Hewitt <email@example.com> License: This package is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software more»