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space sim game, inspired by Elite (data files)

Oolite is a space sim game, inspired by Elite, powered by Objective-C and OpenGL, and designed as a small game that is easy for users to pick up, modify and expand upon. Almost every aspect of the game can be changed by using simple, free graphics packages and text-editors.

The purpose of the game is to fly from planet to planet, buying and selling goods, shooting pirates or committing acts of piracy.

This package contains the data files for the game.

Package version:1.76.1-2



This folder contains property list schemata for the various plists used in Oolite.

For more information, see src/Core/OXPVerifier/OOPListSchemaVerifier.h and tools/plistSchemaVerifier.


oolite (1.76.1-2) unstable; urgency=low

  * control (Build-Depend), rules, patches/debian_version_of_libmozjs.diff:
    use quite stable libmozjs185-dev instead of libmozjs-dev, that tracks
    firefox's latest API.
  * rules: clarified which settings may be modified in a Debian build.
    CPPFLAGS, CFLAGS, noopt, nostrip -> GNUSTEP.
    parallel=n -> Make.

 -- Nicolas Boulenguez <nicolas.boulen


Changes between Oolite 1.76 and Oolite 1.76.1:

* Fixed potential bug loading player with no mission_variables dictionary.
* player.ship.launch() can now also be used within the shipWillDockWithStation
  and the shipDockedWithStation handler without side effects.
* Ships that have a specific commodity defined as cargo, no longer get their
  bounty reduced to 10% when the pilot ejects.
* The scoop 


Upstream-Name: oolite

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