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The purpose of the game is to fly from planet to planet, buying and selling goods, shooting pirates or committing acts of piracy.
This package contains the data files for the game.
Schemata ======= This folder contains property list schemata for the various plists used in Oolite. For more information, see src/Core/OXPVerifier/OOPListSchemaVerifier.h and tools/plistSchemaVerifier.
oolite (1.76.1-2) unstable; urgency=low * control (Build-Depend), rules, patches/debian_version_of_libmozjs.diff: use quite stable libmozjs185-dev instead of libmozjs-dev, that tracks firefox's latest API. * rules: clarified which settings may be modified in a Debian build. CPPFLAGS, CFLAGS, noopt, nostrip -> GNUSTEP. parallel=n -> Make. -- Nicolas Boulenguez <nicolas.boulen more»
Changes between Oolite 1.76 and Oolite 1.76.1: * Fixed potential bug loading player with no mission_variables dictionary. * player.ship.launch() can now also be used within the shipWillDockWithStation and the shipDockedWithStation handler without side effects. * Ships that have a specific commodity defined as cargo, no longer get their bounty reduced to 10% when the pilot ejects. * The scoop more»
Format: http://anonscm.debian.org/viewvc/dep/web/deps/dep5.mdwn?revision=174 Upstream-Name: oolite U more»