Chip's Challenge Game Engine Emulation - level data files
Tile World is an emulation of the game "Chip's Challenge". "Chip's
Challenge" was originally written for the Atari Lynx by Chuck Sommerville,
and was later ported to MS Windows by Microsoft (among other ports).
This package contains the architecture independent data files.
tworld for Debian
This package includes only the intro data files. I haven't digged through the
CCLP2 (Chip's Challenge Level Pack 2) yet to look for DFSG free levels in there
to include them here. Most propably they will need to go to non-free.
I've also included the c4 script in this package that is available from the
upstream homepage: With the help of it you can convert t
Welcome to Tile World
Tile World is an emulation of the game "Chip's Challenge" for the Atari
Lynx, created by Chuck Sommerville, and later ported to MS Windows by
Microsoft (among other ports).
Tile World is an emulation of the "Chip's Challenge" game engines only. It
does not come with the chips.dat file that contains the original level set.
That file, which is copyrighted
c4 - Chip's Challenge combined converter
c4 [-INTYPE] INFILENAME [-OUTTYPE] OUTFILENAME
c4 allows one to translate between the several different
types of files used to represent level sets for the game
c4 expects there to be two files named on the
tworld (1.3.0-6) unstable; urgency=low
[ Peter Pentchev ]
* Add patch from Drake Wilson to fix
2006 Apr 17: version 1.3.0
* Added mouse handling to the code. That includes modifying the SDL code
This package was debianized by Gerfried Fuchs <firstname.lastname@example.org> on
Tue, 13 Jun 2006 06:27:02 -0500
* Bugs in the MS game logic emulation
* Bugs in the Lynx game logic emulation
* Other bugs
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