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Battle for control of villages, using variety of units which have advantages and disadvantages in different types of terrains and against different types of attacks. Units gain experience and advance levels, and are carried over from one scenario to the next in a campaign.
wesnoth-1.8 (1:1.8.3-4) unstable; urgency=low This version now finally brings the unversioned wesnoth and wesnoth-core packages to ease upgrades. With the wesnoth package installed one will be upgraded to the next stable branch of wesnoth when that gets released. You can keep the wesnoth-1.8 package around at that time to continue playing your old started campaigns. Same more»
wesnoth-1.8 (1:1.8.5-1) unstable; urgency=low * New upstream stable release. -- Gerfried Fuchs <email@example.com> Thu, 30 Sep 2010 08:47:42 +0200 wesnoth-1.8 (1:1.8.4-1) unstable; urgency=low * New upstream stable release. * Also create metapackages for wesnoth-music and transitional packages for wesnoth-editor and wesnoth-all to ease upgrades (closes: #594317) -- Gerfried Fuchs more»
Version 1.8.5: * AI: * Fixed bug #16406: Fixed broken AI of SoF 1, and improved upgrade procedure for old-style AI config. * Fixed bug #16585: made AI move in targeting phase even if for some of the 'best' units moves to targets are impossible * Campaigns: * Descent into Darkness: * Made 'Alone at Last' easier. * Legend of Wesmere: * Added another keep in scenario more»
Historical note: This campaign was begun 2007-10-11 on Wescamp. ESR finished his first draft on 20 more»
This package was originally debianized by Cyril Bouthors <firstname.lastname@example.org> on Tue, 14 Oct 2003 14 more»