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SVG engine for Java

SVG Salamander is an SVG engine for Java that's designed to be small, fast, and allow programmers to use it with a minimum of fuss.

It's in particular targeted for making it easy to integrate SVG into Java games and making it much easier for artists to design 2D game content - from rich interactive menus to charts and graphcs to complex animations.

Package version:0~svn95-1


svgsalamander for Debian

SVGSalamander in Debian has been stripped off the embedded batik code
copy, as it was only kept by upstream for compatibility with Java < 6.

You should be able to replace calls for the embedded batik with calls
to the system's java.awt.

 -- Nicolas Dandrimont <>, Sun, 27 Mar 2011 13:09:43 +0200


svgsalamander (0~svn95-1) unstable; urgency=low

  * Initial release (Closes: #613293)

 -- Nicolas Dandrimont <>  Tue, 10 May 2011 22:30:00 +0200


Upstream-Name: svgsalamander
Source: <>

Files: *
Copyright: 2010, Mark McKay <>
License: LGPL-2.0 or BSD

Files: debian/*
Copyright: 2011 Nicolas Dandrimont <>
License: BSD

License: LGPL-2.0
 This package is free software; you can redistribute it and/or
 modify it under the terms of t

Browse inside libsvgsalamander-java_0~svn95-1_all.deb

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