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nvidia-cg-doc

Cg Toolkit - GPU Shader Authoring Language (documentation)

The Nvidia Cg Toolkit provides a compiler for the Cg language, runtime libraries for use with both leading graphics APIs, runtime libraries for CgFX, example applications, and extensive documentation. Supporting over 24 different OpenGL and DirectX profile targets, Cg will allow you to incorporate stunning interactive effects into your 3D applications.

The components include: * NVIDIA Cg Compiler * Unified Cg/CgFX Runtime * Cg User's Manual * Cg Language Specification * Example programs and shaders

This package contains the developer documentation.

Homepage:
Package version:3.1.0013-1
Architecture:all
Distribution:Debian
Filename:nvidia-cg-doc_3.1.0013-1_all.deb

/usr/share/doc/nvidia-cg-doc/README

NVIDIA Cg 3.1 April 2012 README  Copyright (C) 2002-2012 NVIDIA Corp.
=====================================================================

This distribution contains
--------------------------

- NVIDIA Cg toolkit documentation
  in the docs directory

- NVIDIA Cg compiler (cgc)
  in the bin directory

- NVIDIA Cg runtime libraries
  in the lib directory

- Example Cg applications
  in the examp
more»

/usr/share/doc/nvidia-cg-doc/examples/Direct3D10/miniDXUT/ReadMe.txt

ReadMe.txt
April 07, 2008
--------------

This version of DXUT called miniDXUT is based on the December 2005
DirectX SDK version of DXUT.

This DXUT code is modified so:

*  Only the initialization, window creation, and event handling
   functionality is provided.

*  miniDXUT no longer depends on the D3DX9 DLL.

Look for the MINI_DXUT ifdef's in the code to see the modifications.

Only the DXUT.c
more»

/usr/share/doc/nvidia-cg-doc/examples/Direct3D9/miniDXUT/ReadMe.txt

ReadMe.txt
March 24, 2006
--------------

This version of DXUT called miniDXUT is based on the December 2005
DirectX SDK version of DXUT.

This DXUT code is modified so:

*  Only the initialization, window creation, and event handling
   functionality is provided.

*  miniDXUT no longer depends on the D3DX9 DLL.

Look for the MINI_DXUT ifdef's in the code to see the modifications.

Only the DXUT.c
more»

/usr/share/doc/nvidia-cg-doc/examples/OpenGL/advanced/cgfx_boxfilter/ReadMe.txt

Cg 2.0 demo using CgFX

cgfx_boxfilter - implement a CgFX box filter effect

Use the space bar to c
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/usr/share/doc/nvidia-cg-doc/examples/OpenGL/advanced/cgfx_bumpdemo/ReadMe.txt

Cg 1.4 demos using CgFX

cgfx_bumpdemo - minimalist bumpmapping example using CgFX file

cgfx_bumpd
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/usr/share/doc/nvidia-cg-doc/examples/OpenGL/advanced/cgfx_bumpdemo_array/ReadMe.txt

Cg 2.2 demo using CgFX

cgfx_bumpdemo_aray - minimalist bumpmapping example using CgFX file and sha
more»

/usr/share/doc/nvidia-cg-doc/examples/OpenGL/advanced/cgfx_interfaces/ReadMe.txt

Cg 1.5 demos using CgFX

cgfx_interfaces - use interfaces and unsized (run-time sized and
  specifi
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/usr/share/doc/nvidia-cg-doc/examples/OpenGL/advanced/cgfx_latest/ReadMe.txt

Cg 2.2 demos demonstrating "latest" profile support CgFX

cgfx_latest - Version of cgfx_bumpdemo lo
more»

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