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Py2Play was formerly created to be used in the game Slune.
*** WARNING *** This software has important security issues, and the network code is deactivated. Please DO NOT USE it in your own software ; use Tofu with Cerealizer instead, which now replace it with a few improvements. This package is kept only to run Slune, until someone rewrite the corresponding part of the code to use Tofu+Cerealizer and reactivate network gaming (it is planed upstream, but a quite hard task, please be patient).
Py2Play WARNING !!! DUE TO SECURITY PROBLEM, NETWORK SUPPORT HAS BEEN DISABLED. Py2Play is a peer-to-peer network game engine -- It means that no server is needed to play. Only (identical) clients are used ! A small demo is included. To play on a single local computer, launch ./startdemo_local1 for the first player, THEN ./startdemo_local2 and ./startdemo_local3 for the following. To play more»
py2play (0.1.9-4) unstable; urgency=high * Fix crash at startup due to lack of source encoding specification (see PEP 0263) (Closes: #479126). -- Marc Dequènes (Duck) <Duck@DuckCorp.org> Sat, 03 May 2008 13:30:56 +0200 py2play (0.1.9-3) unstable; urgency=low * Removed watch file (this software is deprecated). * Increased Standards-Version (no changes). * Switched to debhelper co more»
This package was debianized by Marc Dequènes (Duck) <Duck@DuckCorp.org> on Mon, 12 May 2003 17:25:16 +0200. It was downloaded from http://oomadness.nekeme.net/Slune/Download Upstream Author: Jiba <firstname.lastname@example.org> Copyright: Py2Play is copyright (c) 2003 Jean-Baptiste LAMY This package is free software; you can redistribute it and/or modify it under the terms of the GNU General P more»