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Unlike most modern doom engines, chocolate doom is not derived from the Boom source-port and does not inherit its features (or bugs).
Chocolate doom requires a doom-wad to play. If you have a copy of the commercial games Doom or Doom 2, you can generate a doom-wad package using "game-data-packager".
Chocolate Doom is a Doom source port which aims to behave as closely as possible to the original DOS Doom executables. Chocolate Doom aims to: * Be compatible with DOS Doom demos * Be compatible with DOS Doom configuration files * Be compatible with DOS Doom savegames * Be compatible with DOS Doom bugs * Provide the same "feel" as DOS Doom (display and input should behave the same) * A more»
1.4.0 (2010-07-10): The biggest change in this version is the addition of OPL emulation. This emulates Vanilla Doom's MIDI playback when using a Yamaha OPL synthesizer chip, as was found on SoundBlaster compatible cards. A software OPL emulator is included as most modern computers do not have a hardware OPL chip any more. If you do have one, you can configure more»
chocolate-doom.cfg(5) chocolate-doom.cfg(5) NAME chocolate-doom.cfg - Chocolate Doom configuration file DESCRIPTION chocolate-doom.cfg is a configuration file for chocolate- doom(6). This file acts as an auxiliary configuration file; the main configuration options are stored in default.cfg, which contains the same configurat more»
default.cfg(5) default.cfg(5) NAME default.cfg - Ch more»
chocolate-doom(6) chocolate-doom(6) NAME chocolate-doom - more»
chocolate-server(6) chocolate-server(6) NAME chocolate-server more»
chocolate-setup(6) chocolate-setup(6) NAME chocolate-setup more»
chocolate-doom (1.4.0-1) unstable; urgency=low * New upstream version. * bump Standards-Version more»