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wolf4sdl

SDL-Port of Wolfenstein 3-D and Spear of Destiny

Variants:
Maybe it was the fact that people got to blow away Nazis. Maybe it was the sheer challenge of it all. For whatever reason, Wolfenstein 3-D and Spear of Destiny, pioneered the first-person shooter genre and brought its legendary creators, id Software, worldwide notoriety and numerous awards. In fact, The Computer Gaming World Hall of Fame recognized Wolfenstein 3D as helping to shape the overall direction of the computer gaming industry.

Wolf4SDL is an open-source port of id Software's classic first-person shooter Wolfenstein 3-D to the cross-platform multimedia library "Simple DirectMedia Layer (SDL)" (http://www.libsdl.org). It is meant to keep the original feel while taking advantage of some improvements.

The wolf4sdl game requires additional data files which are not available under a free license and cannot be distributed by Debian. Thus, this package contains no data files, but current releases of `game-data-packager' are able to generate suitable data packages from the publicly available Wolfenstein 3-D shareware episode.

Homepage:
Package version:1.7+svn262+dfsg1-1
Architecture:amd64
Distribution:Debian
Filename:wolf4sdl_1.7+svn262+dfsg1-1_amd64.deb

/usr/share/doc/wolf4sdl/README-GP2X.txt

Wolf4SDL by Moritz "Ripper" Kroll (http://www.chaos-software.de.vu)
Original Wolfenstein 3D by id Software (http://www.idsoftware.com)
GP2X support by Pickle

Source and Windows Binary: http://www.stud.uni-karlsruhe.de/~uvaue/chaos/downloads.html
GP2X Binary: http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,20,2479

SUMMARY:
See main README.txt


GP2X CONTROLS:
Directional:    these are mapped to
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/usr/share/doc/wolf4sdl/README-dc.txt

Wolf4SDL\DC 1.7
ported to Dreamcast by dcbasic

A port of Wolf4SDL by Moritz "Ripper" Kroll.

What's new in 1.7:
- See Changes-dc.txt

Instructions:
- Extract the Wolf4SDL\DC archive to it's own folder.
- Put your *.wl6 files inside /cd/data/wolf3d (if you have a commercial CD-ROM
  release of Wolfenstein you can skip this step).
- If you want to use the command line, create a text file called 'ar
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/usr/share/doc/wolf4sdl/README-devcpp.txt

This file explains how you can compile Wolf4SDL using Bloodshed's Dev-C++.
Keep in mind, that Dev-C++ is a dead project since 2005. The recommended way
to compile Wolf4SDL on Windows is using Visual Studio 2005 C++ or the free
Visual C++ 2005 Express. But for dial-up users Dev-C++ is probably still a
good option.

Needed files:
 - "Dev-C++ 5.0 Beta 9.2 (4.9.9.2)" with Mingw/GCC 3.4.2 (about 9 MB)

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/usr/share/doc/wolf4sdl/README.Debian

Wolf4SDL for Debian
-------------------

 * The wolf4sdl game requires additional data files which a
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/usr/share/doc/wolf4sdl/README.txt.gz

Wolf4SDL by Moritz "Ripper" Kroll (http://www.chaos-software.de.vu)
Original Wolfenstein 3D by id So
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/usr/share/man/man6/wolf4sdl.6.gz

WOLF4SDL(6)                   Wolf4SDL                   WOLF4SDL(6)



NAME
       wolf4sdl  -  An 
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/usr/share/doc/wolf4sdl/changelog.Debian.gz

wolf4sdl (1.7+svn262+dfsg1-1) unstable; urgency=low

  [ Fabian Greffrath ]
  * Imported Upstream ve
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/usr/share/doc/wolf4sdl/changelog.gz

Wolf4SDL v1.8
 - Added the DOSBox OPL emulator as a GPL alternative to the MAME one
 - Changed sourc
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