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a real-time, multi-player space warfare game (OpenGL client)

Conquest is a predecessor of netrek.

The object of the game is twofold. The short-range goal is to accumulate "kills" by shooting down enemy players. You get one kill point for each enemy ship shot down, plus some extra if the enemy had kills too. The major weapon used to shoot down ships is the photon torpedo.

The long-range goal is to conquer the universe for your team by taking every planet. You take planets by killing off the enemy's armies via bombardment, and then beaming your team's armies down. When all the planets have been taken, the game ends, a new game begins, and the player who actually took the last planet gets his/her name up in lights.

This package contains the OpenGL client.

Package version:8.2-3


conquest (8.2-3) unstable; urgency=medium

  * Apply upstream security fixes extracted by Andreas Henriksson.
    closes: #413296, #413299.

 -- Clint Adams <>  Mon,  5 Mar 2007 10:11:08 -0500

conquest (8.2-2) unstable; urgency=high

  * Add dependency on adduser (for addgroup in conquest postinst).
    closes: #408234.

 -- Clint Adams <>  Wed, 24 Jan 2007 13:31


This package was debianized by Clint Adams <> on
Sun, 23 Dec 2001 10:51:06 -0500.

It was downloaded from


                 C O N Q U E S T   (VAX/VMS Ratfor)

      Copyright (C)1983-1986 by Jef Poskanzer and Craig Leres 
 Permission to use, copy, modify, and distribute this software and 
 its documentation for any purpose and without fee is he

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