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The object of the game is twofold. The short-range goal is to accumulate "kills" by shooting down enemy players. You get one kill point for each enemy ship shot down, plus some extra if the enemy had kills too. The major weapon used to shoot down ships is the photon torpedo.
The long-range goal is to conquer the universe for your team by taking every planet. You take planets by killing off the enemy's armies via bombardment, and then beaming your team's armies down. When all the planets have been taken, the game ends, a new game begins, and the player who actually took the last planet gets his/her name up in lights.
This package contains the OpenGL client.
conquest(6) conquest(6) NAME conquestgl,conquest - Conquest game clients SYNOPSIS conquestgl and conquest are OpenGL and curses based clients, respectively, that are used to connect to a conquest server to play. conquestgl [OPTIONS]... conquest [OPTIONS]... DESCRIPTION Conquest is a multi‐play more»
conquest (8.3-3) unstable; urgency=low * debian/conquest-server.dirs: + Add /var/games to the server package, so it can create /var/games/conquest. (Closes: #502740) + Add /etc/conquest to the server package to prevent a similiar bug. * debian/control: + Add myself to Uploaders. -- Evgeni Golov <email@example.com> Mon, 20 Oct 2008 12:07:42 +0200 conquest (8.3-2) unst more»
This package was debianized by Clint Adams <firstname.lastname@example.org> on Sun, 23 Dec 2001 10:51:06 -0500. It was downloaded from http://www.radscan.com/ Copyright: C O N Q U E S T (VAX/VMS Ratfor) Copyright (C)1983-1986 by Jef Poskanzer and Craig Leres Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is he more»