An arcade-style game resembling Asteroids.
This is a port of the high-resolution "asteroids" style
arcade game written by Andrew Welch for the Macintosh. It
is now freely supported with additional network play on the
Linux platform, courtesy of Sam Lantinga (email@example.com).
Maelstrom 3.0 is a GPL'd port of the original shareware game for the
Macintosh. It is a fast-action, high resolution (640x480) asteroids-like
game, with detailed graphics and original sounds.
The GPL version of Maelstrom is not supported by Ambrosia Software,
but is recommended highly! :)
The latest GPL'd version of Maelstrom is available at:
Maelstrom uses SDL's joystick support, so they should just work. Moving
the joystick left and right rotates the ship, and pushing it forward will
accelerate the ship. The first joystick button fires the ship's weapons
and the second joystick button activates the shields.
-Sam Lantinga (firstname.lastname@example.org)
Networking has been tested on Linux, SGI and DEC. It is known to
work between SGI and DEC systems (cross-platform), and between systems
of the same type.
Up to three players can play, and the syntax is as follows:
(On machine 1)
Maelstrom -player 1 -player 2@machine2 -player 3@machine3
(On machine 2)
Maelstrom -player 1@machine1 -player 2 -player 3@machine3
(On machine 3)
Over the course of developing Maelstrom, it has accumulated quite a few
command line and compile-ti
Maelstrom - an a
maelstrom (1.4.3-L3.0.6+main-2) unstable; urgency=low
* added -fPIC option for compilation of lib
Maelstrom 3.0.6 -- Public GPL version
Sam Lantinga - Sat Oct 19 19:09:57 PDT 2002
This is the Debian GNU/Linux prepackaged version of Maelstrom, an
arcade-style game resembling Aster
Browse inside maelstrom_1.4.3-L3.0.6+main-2_amd64.deb