Blender is an integrated 3d suite for modelling, animation, rendering,
post-production, interactive creation and playback (games). Blender has its
own particular user interface, which is implemented entirely in OpenGL and
designed with speed in mind. Python bindings are available for scripting;
import/export features for popular file formats like 3D Studio and Wavefront
Obj are implemented as scripts by the community. Stills, animations, models
for games or other third party engines and interactive content in the form of
a standalone binary and/or a web plug-in are common products of Blender use.
This folder is for automatically saved scripts configuration data.
To use this feature scripts just need to set a proper Blender.Registry key.
To know more, check the API Reference doc (specifically the API_related and
Registry parts) and the documentation for the "Scripts Config Editor" script.
This directory is the default place for scripts to put their data,
like internal files needed by the script and its saved configuration.
Scripts can find the path to this dir using Blender.Get("datadir").
Welcome to the fun world of open source.
For instructions on building and installing Blender, please see the file named
---------------------.Blanguages and the .blender directory---------------------
The .blender directory holds various data files for Blender.
In the 2.28a release those are the .Blanguages file containing a list of
translations, the translations themselves and a defa