Generic Game Engine library development files
gengameng is a simple generic C++ game engine library supporting X11
Install this package if you wish to compile programs which use
gengameng (4.1-7+b1) unstable; urgency=low
* Binary-only non-maintainer upload for amd64; no source changes.
* Rebuild against libsdl-image1.2-dev (>= 1.2.5-2+b1) to clean up .la files
-- Debian Build Daemon <buildd_i386-nautilus> Thu, 2 Nov 2006 02:26:51 +0000
gengameng (4.1-7) unstable; urgency=low
* Rebuild for yet another C++ transition.
-- Daniel Burrows <
2002-04-03: gengameng 4.1
Library now comes with a "dynamic" gengameng-config script that
replaces the "static" gengamengConf.sh script. The latter takes
the options --version, --cflags, --libs and --help, in a manner
similar to sdl-config.
There is a homegrown sdl_image.m4 in macros/ that tries to link
with the SDL_image library, which is needed in addition to SDL.
This package was debianized by Daniel Burrows <firstname.lastname@example.org> on
Sat, 10 Mar 2001 08:18:13 -0500.
It was downloaded from:
Upstream Author: Pierre Sarrazin <email@example.com>
Copyright: Licensed under the GPL (see /usr/share/common-licenses/GPL)
Browse inside libgengameng-dev_4.1-7+b1_amd64.deb
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