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Generic Game Engine library development files

gengameng is a simple generic C++ game engine library supporting X11 double-buffering.

Install this package if you wish to compile programs which use libgengamegeng.

Package version:4.1-7+b1


gengameng (4.1-7+b1) unstable; urgency=low

  * Binary-only non-maintainer upload for amd64; no source changes.
  * Rebuild against libsdl-image1.2-dev (>= 1.2.5-2+b1) to clean up .la files

 -- Debian Build Daemon <buildd_i386-nautilus>  Thu,  2 Nov 2006 02:26:51 +0000

gengameng (4.1-7) unstable; urgency=low

  * Rebuild for yet another C++ transition.
    (Closes: #320269)

 -- Daniel Burrows <


2002-04-03: gengameng 4.1

    Library now comes with a "dynamic" gengameng-config script that
    replaces the "static" script.  The latter takes
    the options --version, --cflags, --libs and --help, in a manner
    similar to sdl-config.

    There is a homegrown sdl_image.m4 in macros/ that tries to link
    with the SDL_image library, which is needed in addition to SDL.


This package was debianized by Daniel Burrows <> on
Sat, 10 Mar 2001 08:18:13 -0500.

It was downloaded from:

Upstream Author: Pierre Sarrazin <>

Copyright: Licensed under the GPL (see /usr/share/common-licenses/GPL)

Browse inside libgengameng-dev_4.1-7+b1_amd64.deb

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Download libgengameng-dev_4.1-7+b1_amd64.deb

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