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libosl-dev

library for Shogi playing programs

Variants:
OpenShogiLib (OSL) provides following features of Shogi playing programs, especially for Shogi programming study. Shogi is a Japanese two-player board game like Chess. 1. Board: reading/writing records, generating legal moves etc. 2. Evaluation function: piece values and a lot of features 3. Hash table: hashing boards etc. 4. Checkmate search: concurrent df-pn+ etc. 5. Search framework: full-depth search, realization probability etc. 6. Move category: mate, illegal moves etc. 7. Opening book 8. Gaming: search time control etc.

This package contains header files and static libraries for developers.

Homepage:
Package version:0.3.0-1
Architecture:amd64
Distribution:Debian
Filename:libosl-dev_0.3.0-1_amd64.deb

/usr/include/osl/apply_move/readme.h

/* readme.h
 */
#ifndef _README_H
#define _README_H

namespace osl
{
  /**
   * stateに対して,指手を指したり(doMove),指して何かしたあと戻したり(doUndo)
   * するための仕掛け.
   *
   * 速度重視:
   * - ApplyMove
   * 実装時間重視:
   * - ApplyMoveOfTurn
   * - DoUndoMoveLock
   * など.
   */
  namespace apply_move
  {
  }
}
#endif /* _README_H */
/
more»

/usr/include/osl/checkmate/readme.h

/* readme.h
 */
#ifndef _README_H
#define _README_H

namespace osl
{
  /**
   * 詰将棋関係
   */
  namespace checkmate
  {
  }
} // namespace osl

#endif /* _README_H */
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; End:

/usr/include/osl/container/readme.h

/* readme.h
 */
#ifndef _README_H
#define _README_H

namespace osl
{
  /**
   * 一般的に存在するデータ構造の将棋版,PieceVectorや各種bitsetなど.
   *
   * TODO: container という名前はどうなのか?
   */
  namespace container
  {
  }
}
#endif /* _README_H */
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; End:

/usr/include/osl/effect/readme.h

/* readme.h
 */
#ifndef _README_H
#define _README_H

namespace osl
{
  /**
   * 利きを局面に��
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/usr/include/osl/effect_action/readme.h

/* readme.h
 */
#ifndef _README_H
#define _README_H

namespace osl
{
  /**
   * forEachEffect, forSo
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/usr/include/osl/effect_util/readme.h

/* readme.h
 */
#ifndef _README_H
#define _README_H

namespace osl
{
  /**
   * 利きを利用し��
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/usr/include/osl/eval/ppair/readme.h

/* readme.h
 */
#ifndef _README_H
#define _README_H

namespace osl
{
  namespace eval
  {
    /**
  
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/usr/include/osl/eval/readme.h

/* readme.h
 */
#ifndef _README_H
#define _README_H

namespace osl
{
  /**
   * 評価関数
   */
 
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