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Networked server for robots and sensors - C++ client library development files

Provides a network interface to a variety of robot and sensor hardware. Player's client/server model allows robot control programs to be written in any programming language and to run on any computer with a network connection to the robot. Player supports multiple concurrent client connections to devices, creating new possibilities for distributed and collaborative sensing and control.

This package contains the files required to utilize the C++ client library

Package version:3.0.2+dfsg-4+b1


player (3.0.2+dfsg-4+b1) sid; urgency=low

  * Binary-only non-maintainer upload for amd64; no source changes.
  * Rebuild against boost1.49

 -- amd64 Build Daemon (brahms) <>  Fri, 06 Apr 2012 21:44:59 +0000

player (3.0.2+dfsg-4) unstable; urgency=low

  * Patch for zlib 1.2.6 compatibility (FTBFS).
  * Patch for libgeos changes. Closes: #662593
  * Bump Sta


3.0.2 (2010-06-28)
 - Various small warning fixes
 - Fixes for documentation build process
 - Fixes for Windows compilation
 - Fixes for Ruby bindings installation
 - Fixes for p2os driver (removed ARNL parameters) 
 - Fix timestamp intialisation in rflex sleep loop (thanks Giri)
 - Fixed bug 3013281: simulation->GetProperty bug
 - New Driver: opaquecmd
 - New Driver: cameragst
 - New Driver: blob


This package was debianized by Michael Janssen <> on
Mon, 14 May 2007 23:57:23 -0500.

It was downloaded from

Upstream Authors: 
    Brian Gerkey <>
    Andrew Howard <>
    Richard Vaughan <>
    and others

    Copyright 2000-2007 Brian Gerkey <ge

Browse inside libplayerc++3.0-dev_3.0.2+dfsg-4+b1_amd64.deb

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Download libplayerc++3.0-dev_3.0.2+dfsg-4+b1_amd64.deb

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