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portable library for cross-platform game and multimedia development

Allegro is a cross-platform library intended for use in computer games and other types of multimedia programming. It is used by many DOS games and can be used to port them easily to Linux. Allegro supports many kinds of input and output interfaces, e.g. X11 (Xlib or DGA), framebuffer, SVGAlib.

NOTE: you should install XFree86 to use the display output plugins. Alternatively, you can use the framebuffer output, or install the liballegro-plugin-svgalib on i386.

Package version:2:4.1.15-6


Allegro for Debian


- liballegro<version> - Shared library
- liballegro-dev - Static library, utilities
- allegro-examples - small demos and example programs
- allegro-demo - a demo game using the shared library (req. allegro-demo-data)
- allegro-doc - documentation, example source files

For game developers, I suggest to install data files into


allegro4.1 (2:4.1.15-6) unstable; urgency=low

  * Acknowledge NMU, thanks to Graham Wilson (Closes: #285080, #317177,
    Closes: #318363, #320258, #320485, #322515).

  * debian/control:
    + Set policy to
    + Build-depend on libxxf86dga-dev and libxxf86vm-dev.
    + Make the -dev package depend on libxxf86vm-dev, too.
    + Made allegro-demo depend on x-terminal-emulator.
  * debian


============ Changes from 4.1.14 to 4.1.15 (July 2004) ============

   Chris Robinson tweaked tests/play.c slightly.

   Elias Pschernig deprecated yield_timeslice in favour of rest(0) and adjusted 
   yield_timeslice on BeOS, QNX and MacOS X to behavethe same a


This package was debianized by Sam Hocevar <> on
Sat, 30 Jul 2005 11:25:10 +0200. It was 

Browse inside liballegro4.1_4.1.15-6_amd64.deb

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