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There are many DOOM ports that understand the GL Nodes which glBSP creates, including EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom, and Vavoom.
glbsp (2.24-1) unstable; urgency=low * New upstream release. * Bumped the lib soname and the library package name due to one silly little binary incompatibility caused by changes in an exported struct. (Safe; nothing else currently in the archive has ever used libglbsp2.) * Removed my patches since they're all applied upstream. * Updated the list of documentation files. * Build- more»
CHANGELOG ========= Changes in V2.24 (26th July 2007) ---------------------------------- - level name detection: allow some variation in the order of the level lumps (thanks to Darren Salt for the patch). - fixed potential crash passing NULL to the SetErrorMsg() function (it depended on the compiler). - avoid some potential buffer overflows in printf calls. - abbreviations for mos more»
This package was debianized by Darren Salt <firstname.lastname@example.org> on Sun, 26 Oct 2003 16:56:50 +0000. It was downloaded from http://glbsp.sourceforge.net/ Upstream Author: Andrew Apted <email@example.com> Based on BSP 2.3, (C) Colin Reed and Lee Killough, which was created from the basic theory stated in DEU5 (OBJECTS.C) by Raphael Quinet. The GUI version (glBSPX more»