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a Pd library for the "boids" flocking simulator algorithm

Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs. Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode.

The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings.

For more information about the Boids algorithm, see Craig Reynolds' Web site at

Package version:1.1.1-2


	boids package for max/msp/jitter 051219
	(universal binary version 060828)

	  Boids............................................. by eric singer
	  boids2d, boids3d.................................. by jasch & andré sier
	  jit.boids3d, jit.boids2d, xray.jit.boidsrender.... by wesley smith

	(C) 1995-98 Eric L. Singer (
	3d adaptation 08/2005 by a. sier / jasch
	jitter a


pd-boids (1.1.1-2) unstable; urgency=low

  * updated Build-Depends to use puredata-dev when available
        (Closes: #629702)
  * bumped standards version to 3.9.2

 -- Hans-Christoph Steiner <>  Fri, 10 Jun 2011 12:33:07 -0400

pd-boids (1.1.1-1) unstable; urgency=low

  * Initial release (Closes: #604734)

 -- Hans-Christoph Steiner <>  Tue, 23 Nov 2010 17:20:14 -0500


Name: boids
Maintainer: Jan Schacher

Files: *
Copyright: 1995-1998, Eric Singer <>
           2005-2006, André Sier
           2005,2007, Jan Schacher
License: GPL-2+
 This package is free software; you can redistribute it and

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