2D physics engine - debugging symbols
2D rigid body simulation library for games. Programmers can use it in
their games to make objects move in believable ways and make the world
seem more interactive. From the game's point of view a physics engine is
just a system for procedural animation. Rather than paying (or begging)
an animator to move your actors around, you can let Sir Isaac Newton do
This package contains the debugging symbols.
box2d (2.0.1+dfsg1-1) unstable; urgency=low
[ Miriam Ruiz ]
* Initial release (Closes: #496991)
[ Barry deFreese ]
* Add myself to uploaders.
-- Barry deFreese <email@example.com> Sun, 12 Apr 2009 14:33:33 -0400
This package was debianized by Miriam Ruiz <firstname.lastname@example.org> on
Mon, 05 Jan 2009 19:51:00 +0100.
It was downloaded from http://sourceforge.net/projects/box2d
Copyright (c) 2006-2007 Erin Catto - http://www.gphysics.com
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors
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