port of the 1980's side-scrolling WWI dogfighting game
This is an updated version of the 1980's game developed by David L. Clark of
BMB Compuscience Canada - it has been adapted to run under *nix using the SDL
toolkit. Poor graphics, stupid AI, and horrible sound await you. The gameplay
is simple, addictive, and fun. A `side-scroller', you pilot your biplane
across a static field, destorying enemy encampments and planes.
sopwith for Debian
I suggest you play sopwith by running 'sopwith -q'. The music really is
terrible. Really truly terrible.
Oh, and quit via Ctrl+C. Ctrl+C three times if you're in a real hurry.
-- David B Harris <firstname.lastname@example.org>, Tue, 4 Mar 2003 23:57:25 -0500
Ah, it's not that bad. You're looking for nostalgia, right? I remember
playing this on a 19" TV wired up
Release notes on the source code:
A message from Dave Clark:
> I have already begun to take emails requesting assistance with the
> compilation of the Sopwith code place on sopwith.org. Although I would
> like to have the time to help everyone with its recompilation, I simply
> don't have the time. If I can, I would like to ask that emails directed to
> me concerning the code be restrict
SDL Sopwith FAQ
Q. What is this? What is sopwith?
A. Sopwith is a classic scrolling shoot 'em up developed in the early
1980s by the Canadian firm BMB Compuscience. In 2000, Dave L Clark,
the main programmer behind Sopwith, released the source code to
Sopwith. This is an updated version based on his released sources.
It is named SDL Sopwith as it makes use of the Lib
sopwith - classi
sopwith (1.7.3-4) unstable; urgency=low
* Fix warnings from the Full Lintian Report in the PTS.
Added range check patch to avoid crashes when plan or missile is close to
the edge of the ma
#188298 - Make oil tank explosions bigger.
Remove useless file
Browse inside sopwith_1.7.3-4_armel.deb