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2D physics engine - development files

2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.

This package contains the development libraries and headers.

Package version:2.0.1+dfsg1-1


Box2D Version 2.0.1

Welcome to Box2D!

Box2D is a 2D physics engine for games.

For help with Box2D, please visit There is a forum there where you may post your questions.

The project files with this distribution work with Microsoft Visual C++ 2005 and above. You can download MSVC 2008 for free and it includes the necessary Platform SDK.

To run the demos, set "Te


box2d (2.0.1+dfsg1-1) unstable; urgency=low

  [ Miriam Ruiz ]
  * Initial release (Closes: #496991)

  [ Barry deFreese ]
  * Add myself to uploaders.

 -- Barry deFreese <>  Sun, 12 Apr 2009 14:33:33 -0400


Version 1.0.0
- Clamp large rotations. DONE
- Restitution. DONE
- Prismatic joint. DONE
- Limits and motors. DONE
- Handle equal limits. DONE
- Fast broadphase. DONE
- Collide connected. DONE
- Island sleeping. DONE
- Custom allocators. DONE
- Convex polygons. DONE
- Compound shapes. DONE
- Constraint graph. DONE
- Contact solver. DONE
- Joint solver. DONE
- Improved stability. DONE


This package was debianized by Miriam Ruiz <> on
Mon, 05 Jan 2009 19:51:00 +0100

Browse inside libbox2d-dev_2.0.1+dfsg1-1_armhf.deb

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