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expack - Command line tool for creating and extracting Flex (.flx) files. Flex files are used by Ultima 7 to store most of its data. splitshp - Command line tool to take a multi-frame shp file and split it into its individual frames. shp2pcx - Command line tool to convert shp files to pcx format; the shp files can be extracted using expack. ucxt - Tool to translate usecode back into `human readable', roughly assembly like code. The output can be presented in a variety of different format, including one which will, later, have a suitable compiler back into usecode. ucc - A usecode compiler. exult_studio - An editor for games using the Exult engine.
These are all works in progress.
A GIMP plugin is provided, so that if you have the GIMP installed you can edit and create game graphics with it.
Notes about exult-studio ------------------------ This package used to include some documentation files that are either obsolete or no longer supported upstream. For more details about the exult-studio tools, see the manpages: shp2pcx(1), splitshp(1), textpack(1), ucc(1), ucxt(1), expack(1), ipack(1), exult_studio(1). You might also want to checkout the docs that came with exult itself, in /usr/ more»
expack(1) expack(1) NAME expack - manipulate Flex files SYNOPSIS expack -a FLEXFILE FILE... expack -c FLEXFILE FILE... expack -x FLEXFILE [INDEX] expack -i MANIFEST expack -l FLEXFILE DESCRIPTION expack is a command-line utility that lets you extract and create Flex files. Flex f more»
exult(1) exult(1) NAME exult_studio - a world editor for Exult SYNOPSIS exult_studio [options] DESCRIPTION exult_studio can be used to view graphics and map snippets of Exult games. Used in conjunction with exult the map can be changed as well. Currently it is not feasable to create a game fro more»
ipack(1) ipack(1) NAME ipack - Manipula more»
shp2pcx(1) shp2pcx(1) NAME shp2pcx - extr more»
splitshp(1) splitshp(1) NAME splitshp - Spl more»
textpack(1) textpack(1) NAME textpack - Pack more»
ucc(1) ucc(1) NAME ucc - UseCode Co more»