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Player advancement is different depending on which team you are on. As a human, players are rewarded with credits for each alien kill. These credits may be used to purchase new weapons and upgrades from the "Armoury". The alien team advances quite differently. Upon killing a human foe, the alien is able to evolve into a new class. The more kills gained the more powerful the classes available.
The overall objective behind Tremulous is to eliminate the opposing team. This is achieved by not only killing the opposing players but also removing their ability to respawn by destroying their spawn structures.
tremulous (1.1.0-6) unstable; urgency=medium This version of Tremulous is based on an older version of the Quake III Arena engine, which has no protection against malicious bytecode programs. It is not safe or secure when used with untrusted PK3 files. As a result, the Debian version of Tremulous no longer allows automatic downloading of PK3 files from game servers. The "Auto Download" more»
TREMULOUS(6) TREMULOUS(6) NAME tremulous - Tremulous SYNOPSIS tremulous [-h|--help] [-q|--quiet] [+set option value]... DESCRIPTION This manual page documents briefly the tremulous command. tremulous is the Tremulous client. It is a multiplayer net‐ work game. OPTIONS Options passed to the wrapper scrip more»
tremulous (1.1.0-8~squeeze1) stable; urgency=low * Stable update, incorporating a security fix from unstable -- Simon McVittie <firstname.lastname@example.org> Thu, 29 Mar 2012 20:40:49 +0100 tremulous (1.1.0-8) unstable; urgency=medium * Backport ioquake3 r1762, r1763, r1898 to rate-limit getstatus and rcon connectionless packets, to avoid their use for traffic amplification. CVE-2010-5077 (Cl more»
1.1.0 ----- Feature/balance changes ----------------------- * Quick fullscreen changes more»
This package was debianized by Damien Laniel <email@example.com> on Wed, 19 Apr 2006 21:42:53 +0 more»