filesystem abstraction library for game programmers (debug symbols)
The PhysicsFS filesystem abstraction library provides a simple C
interface to aid game programmers in utilizing game assets packaged in
many different types of archive files.
This package contains the debugging symbols for the libphysfs package.
libphysfs (2.0.1-2) unstable; urgency=low
* Fix link from libphysfs-1.0.so.0 to libphysfs.so.2.0.1.
* Bump Standards-Version to 3.9.0 (no changes needed).
-- Patrick Matthäi <firstname.lastname@example.org> Sun, 11 Jul 2010 15:11:49 +0200
libphysfs (2.0.1-1) unstable; urgency=low
* New upstream release.
- Drop all patches, they have been merged by upstream.
The changelog is no longer maintained by hand. It made sense to have a single
timeline when we were using CVS, but modern revision control tools make this
redundant, at best.
If you want a list of changes, updated in real time, just point your web
This package was debianized by Bartosz Fenski <email@example.com> on
Thu, 16 Oct 2003 21:28:21 +0200.
It was downloaded from http://icculus.org/physfs/downloads/
Upstream Author: Ryan Gordon <firstname.lastname@example.org>
This software is copyright (c) 2001-02 by Ryan Gordon, icculus.org.
This library is distributed under the terms of the zlib license:
Copyright (c) 2003 Ryan C. Gordon a
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