2d dogfight game in the tradition of 'Biplanes' and 'BIP'
Airstrike is a 2d dogfight game in the tradition of the Intellivision and
Amiga games 'Biplanes' and 'BIP'. It features a robust physics engine and
several other extensions of the original games. Playable by
1 or 2 persons.
Airstrike test 6
Note that the game is not finished. You can fly around and shoot
things, try out the physics engine etc, but the game is very
repetitive. For installation instructions see INSTALL, for (a little)
code documentation see doc/code.txt and doc/how-it-works.txt
When in the game press ESC for a menu. The game should never crash. If
it does then please send a gdb backtrace to ulfek@ifm
AIRSTRIKE(6) GAMES AIRSTRIKE(6)
_ _ _ _ _
/ \ (_)_ __ ___| |_ _ __(_) | _____
/ _ \ | | '__/ __| __| '__| | |/ / _ \
/ ___ \| | | \__ \ |_| | | | < __/
/_/ \_\_|_| |___/\__|_| |_|_|\_\___|
airstrike - 2d dogfight game in the tradition of 'Biplanes'
airstrike (0.99+1.0pre6a-5) unstable; urgency=low
* Team upload.
[ Paul Wise ]
* Add a watch file
* Removed mention of network play from description
(Closes: #594665) (LP: #602703)
[ Ansgar Burchardt ]
* Use source format 3.0 (quilt).
* Add -lm to fix FTBFS with binutils-gold. Thanks to Ilya Barygin for the
patch. (Closes: #553647)
* Bump Standards-Version to 3.9.1 (no
Removed the last idiv from bitmask.c. It should
now be marginal
o means open, + means done and - means dropped
o crate (or whatever; where you get new we
This package was debianized by Sven Velt <firstname.lastname@example.org> on
09, 08 Oct 2003 09:12:39 +0200.
Collision detection does not work very
well when an object is completely inside another.
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