Traditional AI animal guessing engine using a binary tree DB
You think of an animal, and this package tries to guess it... when it's wrong,
you teach it about your animal.
To be more flexible and help educational aspect this game does not contain
an initial database. This also allows it to be used for non animals like
guessing of tools or locations.
animals for Debian
Animals uses a binary-tree database to store questions (which are like lisp
cons-cells) and animals (which are like lisp atoms).
I wrote this, it's the typical animals game where you think of an animal
which is searched in a binary tree where non-leaf nodes are yes-or-no
questions and leaf nodes are animals.
animals - traditional AI game that learns about animals from
animals [DatabaseFile [TypeString [PluralTypeString]]]
This manual page documents briefly the animals game. animals
is a text-based animal guessing gam
animals (201207131226-1) unstable; urgency=low
* New maintainer. (Closes: #679235)
* New upstream release.
- Changed ChangeLog format to RoarAudio Changelog Format.
- Allow answering "sure" to "Want to play again?"
- Updated legal infrastructure.
- Updated manpage.
- Updated Makefile.
-- Alberto Á. Fuentes <firstname.lastname@example.org> Sun, 15 Jul 2012 22:18:46 +0200
v. 201207131226 - Fri Jul 13 2012 14:26 CEST
* Changed ChangeLog format to RoarAudio Changelog Form
This package was debianized by Jim Lynch <email@example.com> on
Fri, 4 Jun 1999 12:14:53 -0700.
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