Space Invaders clone
Space Invaders is one of the earliest arcade shoot 'em up games. The player
can move horizontally across the bottom of the screen and must shoot at an
incoming wave of aliens before they reach the bottom.
Open Invaders is a clone of the legendary 70's classic, but with
completely new graphics, several bonus levels, etc.
(c) 2006-2007 Darryl Lecount/Jamyskis
This game is released under the General Public License Version 2. More details
can be found in the accompanying license file.
Lead programming, design, sound by Darryl LeCount. Graphics by Amber Adams and
Darryl LeCount. This game was written using the Allegro library by Shawn
Hargreaves. The code includes elements of the PMASK collis
First release. Alpha pre-release.
Added: breakout loop (CTRL+C)
Added: screenshot grab function (CTRL+S)
Added: rudimentary title screen
Added: Increased resolution to 800x600
Added: Updated graphics to 256 colours
Added: Ability to select fullscreen or windowed mode from command line.
Added: joystick support
Added: Extra life every 20000 points
Added: pause function (CTRL+P)
open-invaders - Space Invaders clone
open-invaders is a GPLed clone of the well-known 70's game
Space Invaders. To play the game, just run open-invaders in a
terminal or start it from the menu.
For more information about the game
open-invaders (0.3-3.2) unstable; urgency=high
* Non-maintainer upload.
Darryl LeCount: Lead programmer, design, sound, graphics
Amber Adams: Graphics, testing and feedback
This package was debianized by Siegfried-Angel Gevatter Pujals (RainCT)
<firstname.lastname@example.org> on Mon,
Browse inside open-invaders_0.3-3.2_i386.deb
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