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primrose

compelling tile-placement puzzle game

Variants:
Primrose is a puzzle game by Jason Rohrer and a departure from his previous games.

Primrose is an exploration into deep gameplay in single-player games. It is a tile clearing and placement game with chain reactions and without gravity or timing elements. The audio is limited to minimal but dynamic sound effects that change with game events and progress. It was designed as a casual but engaging and intelligent game for mobile phones.

The player places pairs of coloured tiles on a 7x7 grid. Tiles are cleared by surrounding one colour group with another colour group, scoring points. The cleared tiles change the colour of the surrounding colour group, allowing for chain reactions that give more points. More colours are added as more tiles have been placed on the grid and eventually the game will end when the grid fills up.

Primrose features a networked high score board with instant replay of the high scores, a comprehensive tutorial with animated examples, a colourblind mode, glowing, pulsating, retro graphics and synth-inspired sound effects.

Homepage:
Package version:6+dfsg1-2
Architecture:i386
Distribution:Debian
Filename:primrose_6+dfsg1-2_i386.deb

/usr/share/man/man6/Primrose.6.gz

primrose(6)                     Games                    primrose(6)



NAME
       primrose - a compelling tile-placement puzzle game

SYNOPSIS
       primrose

DESCRIPTION
       Primrose is a video game written by Jason Rohrer.

       Unlike  his  previous  work,  primrose  is  an  not art game.
       Despite the departure from art games to a puzzle game,  prim‐
       rose is still beautif
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/usr/share/doc/primrose/changelog.Debian.gz

primrose (6+dfsg1-2) unstable; urgency=low

  * Switch to dpkg-source v3
  * Clean up patch headers
  * Add missing build-dep on OpenGL headers
  * Switch to debhelper dh rules.tiny style
  * Keep upstream capitalization, add symlinks
  * Improve situation with icons
  * Drop README.Debian, it is not useful to users
  * Bump Standards-Version, no changes needed

 -- Paul Wise <pabs@debian.org>  Th
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/usr/share/doc/primrose/changelog.gz

Version 6   2009-May-?

--Further improved end game mechanism.
  (Count-downs for color transitions at end now hidden to thwart planning.)

--Factored player's moves into random generator to thwart save/restore exploit
  that allowed players to peek ahead at future pieces.
  Playing a different sequence of moves from the same starting state 
  now results in a different sequence of pieces.

--Migr
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/usr/share/doc/primrose/copyright

This package was debianized by Paul Wise <pabs@debian.org> on 2008-03-19

It was downloaded from htt
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