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Developed with cross-platform implementation in mind, it utilizes the latest open source libraries to deliver a similar game experience, independent of operating system. By relying on the Lua scripting language for game-specific programming, it allows even the novice game creator to quickly and efficiently develop an idea into a fully working game.
LÖVE(1) LÖVE(1) NAME love - 2D game development framework SYNOPSIS love <game.love> DESCRIPTION LÖVE was created to be a user-friendly engine in which simple (or complicated) games could be made without having extensive knowledge of system or graphics functions and without having to dedicate tim more»
love (0.5.0-2) unstable; urgency=low [ Miriam Ruiz ] * Fix FTBFS but in gcc 4.4. Closes: #505703. Thanks to Martin Michlmayr. -- Gonéri Le Bouder <firstname.lastname@example.org> Sat, 30 May 2009 00:53:10 +0200 love (0.5.0-1) unstable; urgency=low [ Miriam Ruiz ] * New Upstream Release. Closes: #527724 * Fixed packages short descriptions * Uses autotools for building now. Added autotoo more»
LOVE 0.5.0 ---------- * Added love.joystick. * Added network support via LuaSocket. * Added support for loading of appended .love-file. * Added love.filesystem.lines(). * Added a loader function to enable use of normal require(). * Added love.filesystem.load(). * Added love.filesystem.getSaveDirectory() * Added love.filesystem.getWorkingDirectory() * Added optio more»
This package was debianized by Miriam Ruiz <email@example.com> on Wed, 13 Aug 2008 12:17:41 +0200 more»