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Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction.
This package contains the debugging library.
Eris, the WorldForge client entity library Eris is designed to simplify client development (and avoid duplicating effort) by providing a common framework to deal with server communications. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above A more»
eris (1.2.1-1) unstable; urgency=low * New upstream release * Added debian/watch -- Michael Koch <email@example.com> Wed, 10 Nov 2004 11:47:09 +0000 eris (1.2.0-3) unstable; urgency=low * debian/copyright: Fixed download url and copyright notice -- Michael Koch <firstname.lastname@example.org> Mon, 26 Jul 2004 09:06:57 +0200 eris (1.2.0-2) unstable; urgency=low * liberis-1.2-dbg: Moved from se more»
2004-11-09 Al Riddoch <email@example.com> * Release 1.2.1. Interface version 2.0.0, or 3.0.0 more»
Eris TODO Clean up the exception heriarchy - really fatal stuff (Eris::Fatal) - runtime failure ( more»
Original author and current maintainer is James Turner (firstname.lastname@example.org) Numerous contributio more»
This package was debianized by Michael Koch <email@example.com> on Fri, 26 Apr 2002 20:07:22 +0200. more»