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portable library for cross-platform game and multimedia development

Allegro is a cross-platform library intended for use in computer games and other types of multimedia programming. It is used by many DOS games and can be used to port them easily to Linux. Allegro supports many kinds of input and output interfaces, e.g. X11 (Xlib or DGA), framebuffer, SVGAlib.

NOTE: you should install XFree86 to use the display output plugins. Alternatively, you can use the framebuffer output, or install the liballegro-plugin-svgalib on i386.

Package version:2:4.2.2-2


Allegro for Debian


- liballegro<version> - Shared library
- liballegro-dev - Static library, utilities
- allegro-examples - small demos and example programs
- allegro-demo - a demo game using the shared library (req. allegro-demo-data)
- allegro-doc - documentation, example source files

For game developers, I suggest to install data files into


allegro4.2 (2:4.2.2-2) unstable; urgency=low

  * debian/control:
    + Add ${shlibs:Depends} to the liballegro4.2-dev dependencies.
    + Set policy to 3.7.3.

  * debian/rules:
    + Ensure that packages built with liballegro 4.2.2 depend on liballegro
      >= 4.2.2 (Closes: #468081).

  * debian/
    + Fix a "read without variable" bashism (Closes: #465134).

  * deb


============ Changes from 4.2.2 RC1 to 4.2.2 (July 2007) ============

   Matthew Leverton added build instructions for DMC and updated the MSVC
   project files and instructions.

   Matthew Leverton added a shell script wrapper around gcc to build universal


This package was debianized by Sam Hocevar <> on
Sat, 30 Jul 2005 11:25:10 +0200. It was 

Browse inside liballegro4.2_4.2.2-2_i386.deb

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