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If resource constraints are a concern, SDL_sound can process sound data in programmer-specified blocks. Alternately, SDL_sound can decode a whole sound file and hand back a single pointer to the whole waveform. SDL_sound can also handle sample rate, audio format, and channel conversion on-the-fly and behind-the-scenes, if the programmer desires.
PLAYSOUND(1) User Commands PLAYSOUND(1) NAME playsound - quick and dirty test for SDL_sound SYNOPSIS playsound [...options...] [soundFile1] ... [soundFileN] DESCRIPTION `playsound' plays a sound. --rate n Playback at sample rate of n HZ. --format fmt Playback in fmt format (see below). --chan more»
libsdl-sound1.2 (1.0.3-2) unstable; urgency=low * Use /etc/timidity instead of /etc when looking for timidity.cfg (Closes: #314786) -- Ari Pollak <firstname.lastname@example.org> Sun, 28 Sep 2008 19:23:44 -0400 libsdl-sound1.2 (1.0.3-1) unstable; urgency=low * New upstream release * Rebuild against new speex (Closes: #474891) * Add manpage from Barry deFreese (Closes: #410184) * Add symbols fi more»
/* * CHANGELOG. */ 04202008 - Upped version to 1.0.3 (brown paper bag release for soname bug). 04192008 - Apparently MICRO_VERSION in configure.in doesn't do what I think; reset for binary compatibility (thanks, Hans!). 04182008 - Include <math.h> in shn.c. 04172008 - Look for Speex includes in new directory. Converted all text encoding from ISO-8859-1 to UTF-8. Fixed "mak more»
This package was debianized by Ari Pollak <email@example.com> on Mon, 13 Oct 2003 01:43:12 -0400. It w more»