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If resource constraints are a concern, SDL_sound can process sound data in programmer-specified blocks. Alternately, SDL_sound can decode a whole sound file and hand back a single pointer to the whole waveform. SDL_sound can also handle sample rate, audio format, and channel conversion on-the-fly and behind-the-scenes, if the programmer desires.
PLAYSOUND(1) User Commands PLAYSOUND(1) NAME playsound - quick and dirty test for SDL_sound SYNOPSIS playsound [...options...] [soundFile1] ... [soundFileN] DESCRIPTION `playsound' plays a sound. --rate n Playback at sample rate of n HZ. --format fmt Playback in fmt format (see below). --chan more»
playsound_simple(1) playsound_simple(1) NAME playsound_simple - Plays an audio file using SDL_sound SYNOPSIS playsound_simple audiofile [audiofile...] DESCRIPTION This manual page documents briefly the playsound_simple com‐ mand. playsound_simple plays an audio file using SDL_sound. If sev‐ eral audiofiles are s more»
libsdl-sound1.2 (1.0.3-3+b1) unstable; urgency=low * Binary-only non-maintainer upload for i386; no source changes. * rebuild for libogg .la removal -- i386 Build Daemon (murphy) <firstname.lastname@example.org> Tue, 18 Aug 2009 20:15:54 +0000 libsdl-sound1.2 (1.0.3-3) unstable; urgency=low * Add manpage from François Wendling (Closes: #496978) -- Ari Pollak <email@example.com> more»
/* * CHANGELOG. */ 04202008 - Upped version to 1.0.3 (brown paper bag release for soname bug). 04 more»
This package was debianized by Ari Pollak <firstname.lastname@example.org> on Mon, 13 Oct 2003 01:43:12 -0400. It w more»