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* To be fast, without sacrificing ease of use. * To be easy to use, without sacrificing speed.
Rabbyt makes it very easy to create lots of sprites very fast that run very fast with little code.
Rabbyt is a sprite library for Python with game development in mind. It provides fast performance with an easy to use but flexable API. For a quick rundown on the current features see the website__. __ http://matthewmarshall.org/projects/rabbyt/ You can find the `reference documentation here`__. __ http://matthewmarshall.org/projects/rabbyt/docs/
rabbyt (0.8.1-1+b1) unstable; urgency=low * Binary-only non-maintainer upload for ia64; no source changes. * Build extensions for Python 2.6 -- ia64 Build Daemon (mundy) <firstname.lastname@example.org> Sat, 22 May 2010 16:09:09 +0000 rabbyt (0.8.1-1) unstable; urgency=low [ Miriam Ruiz ] * New Upstream Release. * Removed alternative build dependencies on xlibmesa-gl-dev and more»
Version 0.8.1 ------------- * Added ``collide_groups()``, ``aabb_collide_groups()``, and ``aabb_collide_single()`` functions. * Fixed using sequences of anims with ``chain``. * Fixed a potential segmentation fault when aabb_collide is given invalid rects. * Added support for unary operators to anims. Version 0.8 ----------- * The ``anims`` module has been rewritten with various new functi more»
This package was debianized by Miriam Ruiz <email@example.com> on Wed, 11 Jul 2007 10:49:44 +0000 more»