Traditional AI animal guessing engine using a binary tree DB
You think of an animal, and this package tries to guess it... when it's wrong,
you teach it about your animal.
To be more flexible and help educational aspect this game does not contain
an initial database. This also allows it to be used for non animals like
guessing of tools or locations.
animals for Debian
Animals uses a binary-tree database to store questions (which are like lisp
cons-cells) and animals (which are like lisp atoms).
I wrote this, it's the typical animals game where you think of an animal
which is searched in a binary tree where non-leaf nodes are yes-or-no
questions and leaf nodes are animals.
animals - traditional AI game that learns about animals from
animals [DatabaseFile [TypeString [PluralTypeString]]]
This manual page documents briefly the animals game. This
manual page was written for the
animals (201007161925-8) unstable; urgency=low
* Bump Standards-Version to 3.9.3 (no changes needed).
* Wrap all debian/control fields.
-- Patrick Matthäi <email@example.com> Fri, 06 Apr 2012 20:59:36 +0200
animals (201007161925-7) unstable; urgency=low
* Fix lintian warning build-depends-on-versioned-berkeley-db.
-- Patrick Matthäi <firstname.lastname@example.org> Sat, 04 Feb 2012 14:47
animals (201007161925) UNRELEASED; urgency=low
* New maintainer.
* Patches are merged by upstre
This package was debianized by Jim Lynch <email@example.com> on
Fri, 4 Jun 1999 12:14:53 -0700.
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