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the Game Networking Engine (Documentation)

GNE, or the Game Networking Engine, is a cross-platform, multithreaded, C++ networking library with an API specifically addressing the needs of game networking.

There are two parts of GNE, the first being the mid-level classes that handle packeted, error checked, and bandwidth throttled communication between two peers.

This package contains the developers documentation.

Package version:0.75+svn20091130-1+b1


gnelib (0.75+svn20091130-1+b1) sid; urgency=low

  * Binary-only non-maintainer upload for mipsel; no source changes.
  * Rebuild against boost1.49

 -- mipsel Build Daemon (rem) <>  Sat, 07 Apr 2012 05:46:50 +0000

gnelib (0.75+svn20091130-1) unstable; urgency=low

  [ Barry deFreese ]
  * Initial release. (Closes: #558985).
    + Add symlink for since


GNE 0.70 to current
  GNE generates the appropriate error message when a HawkNL method returns
    NL_SYSTEM_ERROR, when it did not include the details before. Thanks to
    David Guthrie for the patch.
  Workaround issue when HawkNL returns a system error code 9 when it should
    have reported NL_INVALID_SOCKET. Appears that this happens only on
    UNIX-like systems. Thanks to David Guthrie for


<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "">
<html xmlns="">
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<title>GNE: Todo List</title>

<link href="tabs.css" rel="stylesheet" type="text/css"/>
<link href="doxyge


This package was debianized by Barry deFreese <> on
Mon, 30 Nov 2009 13:28:21 -0

Browse inside libgnelib-doc_0.75+svn20091130-1+b1_mipsel.deb

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