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SDL bindings for games development in Python

A multimedia development kit for Python. Pygame provides modules for you to access the video display, play sounds, track time, read the mouse and joystick, control the CD player, render true type fonts and more. It does this using mainly the cross-platform SDL library, a lightweight wrapper to OS-specific APIs.

This package also includes Pygame's API documentation and examples.

Package version:1.8.1release-2+b1


pygame (1.8.1release-2+b1) unstable; urgency=low

  * Binary-only non-maintainer upload for mipsel; no source changes.
  * Rebuild against new libjpeg to pick up versioned symbols.

 -- mipsel Build Daemon (monteverdi) <>  Wed, 08 Sep 2010 20:01:24 +0000

pygame (1.8.1release-2) unstable; urgency=low

  * Switch to dpkg-source 3.0 (quilt) format
  * Add de


# This is a list of changes in pygame's history.
# CVS tag names are placed before the date
# BREAK = change breaks existing code
# BUG    = fixed a bug that was (or could have been) crashing
Jul 18, 2008
    Added Surface.set_masks and .set_shifts useful for using data in
        b,g,r,a mode... and other fun hacks.

Jul 14, 2008
    [BUG] Fixed bug with transform.threshold() not honoring t


This package was debianized by Francis Irving <> on
Fri,  5 Jan 2001 00:22:42 +0000.

It was adopted by Ed Boraas <> on
Tue, 26 Jun 2001 18:39:37 -0600.

Joe Wreschnig <> was added as a co-maintainer on
Fri, 12 Aug 2005 16:06:56 -0500.

It was downloaded from

Upstream Author: Pete Shinners <>



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