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AllegroGL also automatically exposes most, if not all, OpenGL extensions available to user programs. This means you no longer have to manually load them; extension management is already done for you.
Allegro is a cross-platform library mainly aimed at video game and multimedia programming. It handles common, low-level tasks such as creating windows, accepting user input, loading data, drawing images, playing sounds, etc. and generally abstracting away the underlying platform.
allegro4.4 (2:4.4.2-2.1) unstable; urgency=low * Non-maintainer upload with maintainer's ACK. * Work around ICE on ia64 by using gcc-4.7 there instead of gcc-4.6 on this architecture. -- Cyril Brulebois <firstname.lastname@example.org> Sun, 17 Jun 2012 12:12:40 +0200 allegro4.4 (2:4.4.2-2) unstable; urgency=low * debian/patches/fix_ftbfs_with_sbuild.patch: - Added. Build system assumed that t more»
================================================================== ============ Changes from 18.104.22.168 to 4.4.2 (May 2011) ============ ================================================================== Make rest(0) call select() with non-zero timeout on Unix. The old implementation was no longer enough to make input responsive on X11, on programs which try to draw as fast as possible. more»
Format: http://www.debian.org/doc/packaging-manuals/copyright-format/1.0/ Upstream-Name: Allegro 4 Source: http://liballeg.org/ Files: * Copyright: 1996-2011 Shawn Hargreaves and the Allegro developers. License: Allegro-gift-ware Files: addons/allegrogl/* Copyright: AllegroGL contributors License: Zlib or GPL-2+ Files: addons/allegrogl/src/amesa/direct.h Copyright: 1995-1998 Brian Paul License more»