portable library for cross-platform game and multimedia development
Allegro is a cross-platform library mainly aimed at video game and multimedia
programming. It handles common, low-level tasks such as creating windows,
accepting user input, loading data, drawing images, playing sounds, etc. and
generally abstracting away the underlying platform.
Allegro 4 for Debian
- liballegro<version> - Shared library
- liballegro<version>-dev - Header files
- allegro4-doc - documentation, example source files
For game developers, I suggest to install data files into
/usr/share/games/<game-or-package-name>. If you have an executable file, which
depends on being executed from the starting directory, you may pla
allegro4.4 (2:4.4.2-2.1) unstable; urgency=low
* Non-maintainer upload with maintainer's ACK.
* Work around ICE on ia64 by using gcc-4.7 there instead of gcc-4.6
on this architecture.
-- Cyril Brulebois <email@example.com> Sun, 17 Jun 2012 12:12:40 +0200
allegro4.4 (2:4.4.2-2) unstable; urgency=low
- Added. Build system assumed that t
============ Changes from 184.108.40.206 to 4.4.2 (May 2011) ============
Make rest(0) call select() with non-zero timeout on Unix. The old
implementation was no longer enough to make input responsive on X11,
on programs which try to draw as fast as possible.
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