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The world on which the game takes place is a square rectangle containing cities, land, and water. Cities are used to build armies, planes, and ships which can move across the world destroying enemy pieces, exploring, and capturing more cities.
The classic game from the 1980s uses text mode graphical output, drawing your units, cities and the world in color. Commands are issued using they keyboard.
/* * Copyright (C) 1987, 1988 Chuck Simmons * * See the file COPYING, distributed with empire, for restriction * and warranty information. */ C Empire Sources (now called vms-empire). VMS-Empire is a simulation of a full-scale war between two emperors, the computer and you. Naturally, there is only room for one, so the object of the game is to destroy the other. The computer plays by more»
Empire(6) Empire(6) NAME empire -- the wargame of the century SYNOPSIS empire [-w water] [-s smooth] [-d delay] [ -S save-interval ] [ -f savefile ] DESCRIPTION Empire is a simulation of a full-scale war between two emper‐ ors, the computer and you. Naturally, there is only room for one, so the objec more»
empire (1.7-3) unstable; urgency=low * Move table header one to the right in battle probabilities in manpage (closes: #383003). * capitalise menu title (closes: #357794). * Describe in brief that the interface is not a fancy GUI and that commands are to be entered with the keyboard in the package's description. * Change Standards-Version to 3.7.2. -- Peter Palfrader <weasel@ more»
vms-empire news See vms-empire.spec for more recent news. 1.4: Thu Aug 1 14:53:41 EDT 2002 Pa more»
This package was debianized by Peter Palfrader <email@example.com> on Mon, 2 Oct 2000 18:22:5 more»
/* %W% %G% %U% - (c) Copyright 1987, 1988 Chuck Simmons */ /* * Copyright (C) 1987, 1988 Chuck more»