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Rather than building a very abstract, robust game engine, the goal of this project is to build several real games and harvest an engine from the common, reusable code. The first game, in progress, is a fantasy dungeon crawl.
Flare uses simple file formats (INI style config files) for most of the game data, allowing anyone to easily modify game contents. Open formats are preferred (png, ogg). The game code is C++.
This package contains the binary.
Flare README ============ Flare (Free Libre Action Roleplaying Engine) is a simple game engine built to handle a very specific kind of game: single-player 2D action RPGs. Flare is not a reimplementation of an existing game or engine. It is a tribute to and exploration of the action RPG genre. Rather than building a very abstract, robust game engine, the goal of this project is to build several r more»
FLARE(6) flare User Manual FLARE(6) NAME flare - diablo like rpg game DESCRIPTION This manual page documents briefly the game flare and the files it uses. flare is a diablo like rpg game. FILES settings.txt flare does not have a settings dialogue yet. You can manipulate flare's settings in the settings. more»
flare (0.15.1-1) unstable; urgency=low [ Jan-Hendrik Peters <firstname.lastname@example.org> ] * New upstream release (Closes: #646455) - Imported Upstream version 0.15.1 [76cb190] * Added new build dependency: libsdl-ttf2.0-dev [ Manuel A. Fernandez Montecelo <email@example.com> ] * Remove stuff in debian/ now present upstream: - flare.desktop (now in distribution/flare.desktop.in) more»
Format: http://dep.debian.net/deps/dep5 Upstream-Name: flare Upstream-Contact: http://clintbellanger more»